Token Hopper Mounting System for Quick Coin Games by Speedy’s One Stop

Token Hopper Mounting System for Quick Coin Games by Speedy’s One Stop

The idea of adding a token dispensing hopper system to a quick coin action game is not new but Speedy’s One Stop Repair Service, Wood Dale, IL, has produced a hopper kit that is simple to install on site, has added features, and has a low price. The hopper kit is a welcome addition, especially to games facilities that have a debit card system and need to get tokens into the players’ hands without having them having to find a token dispensing machine.

These are the features TRR likes:

  • Adjustable hopper mounting bracket so hopper can be easily placed in a level position no matter what type of game cabinet is used.
  • Hopper holds 1500 tokens and additional stacking sections can be added to increase token capacity by 750 tokens for each stacking section (if height space is available inside game cabinet).
  • Flashing button light indicates low tokens (approx. 60 tokens remaining).
  • Sold button light indicates token hopper is empty.
  • Comes with a remote reset switch and wiring if circuit board must be located away from game coin door
  • If hopper is empty of tokens during a transaction, any unfulfilled tokens the customer paid for are dispensed as soon as tokens are replenished in the hopper and the reset button is pushed.
  • 30 minute average installation time on location.
  • Cost is $445 and $395 for 4 or more.

For more information call 630 238 2226 or go to www.sosrepairservice.com or email Ken Walters at [email protected].

Cashless Solution for Amusement Games that makes Cent$

Cashless Solution for Amusement Games that makes Cent$

As of the end of 2012 only 10% of total consumer spending was cash. For leisure out of home entertainment the spending pattern is difficult to calculate but we do know that the movie industry reports that up to 88% of ticket purchases are with debit/credit cards. With the trend heading toward cashless, the amusement game industry is still in last place. Credit card/debit card token dispensing machines have made some market penetration as have debit card systems for about 8%-10% of family entertainment centers. However, the cost of the hardware, software and Internet connections is still too high to make financial sense in locations that have a small number of games.

USA Technologies (USAT) now has a cashless e-port wireless payment system that is set up for the amusement games industry. Over the past 20 years, USAT has grown steadily to 186,000 units from 4,100 customers connected to their e-port network, targeting the ‘small ticket, unattended retail market’. The units are comprised of car washers, air machines, laundromat washers/dryers, vending retail self-serving kiosks, and approximately 400 amusement machines. With over 150,000,000 transactions annually, USAT makes sense for the amusement industry. USAT has been working with AMI Entertainment and Apple Industries for the past few years and has now entered into an exclusive national distributor agreement with Betson.

Here are the costs and what is included:

ePort Edge MSRP: $329.00 includes card reader w/embedded Verizon CDMA modem, isolated PULSE interface, standard gain antenna w/4’ cable, drilling template, mounting screws and optional mounting flange plate.

One-time Registration/Activation fee (per device): $30.00 charged to Customer by USAT, prior to turning credit/debit acceptance “ON”, this fee includes but is not limited to the registration and activation of the modem required to establish wireless communications, in addition to administrative setup for Customers to receive weekly EFT payments, Merchant ID assignment, and access to USALive web reporting.

Simplified single, blended-rate card processing fee: 2.50% + $0.10 for the settlement of each cashless transaction (Visa credit/debit/check card, MasterCard credit, American Express and Discover).

Monthly network data service fee (per device): $9.95 includes the cellular/wireless data transfer (Verizon), automatic deposits of NET card proceeds to Customer’s bank account (EFT), sales, accounting and reconciliation reporting (USALive back office) and the customer/billing support help desk.

The reader operates on 12 Volts DC so the installation is simple and can easily be done in the field. After mounting the reader to the front of the cabinet, tap into a 12 volt line from the game and attach unit to coin switch and/or bill acceptor outputs. The unit supports ‘pulse’ output with adjustable multiple pricing. There are no phone lines or internet services required. It operates like having an open cell phone line for 2-way communications.

If there is a bill changer in the location that dispenses tokens, only 1 reader would be needed and the bill changer would then accept debit and credit cards. This works perfectly as the reader has a scrolling button so the customer can choose, for example, to charge $2, $5, $10, or $20 worth of tokens as one transaction.  Note that the example starts with $2 as the minimum charge as I believe that USAT is now using $2 as a minimum charge as operators don’t want to be charged 10 cents plus 2.5% for a 25 cent price per play or even 10 cents +2.5% for 50 cents per play.

The concept is to have people who have no coins and little cash play a game multiple times. USAT CEO Steven Herbert reports “Our customers experience an average 30% increase in cashless over cash.” So, let’s say that there is a Key Master in a location that is operated at $1/play on tokens, quarters, or bills and just this one game is now connected to the e-port network. The operator sets the game to accept credit/debit charges of $2, $5, $10, $20 providing bonus plays for $5, $10, and $20 charges, but only 2 plays for a $2 charge. The transaction fee on a $2 charge would be 5 cents + 10 cents = 15 cents (to be split with the location owner). The average prize cost at 30% would be 60 cents. The additional amount of revenue would be $1.25, assuming that this particular customer would not have played the game because it would be too much of an effort to find an ATM and withdraw enough cash to warrant those transaction fees. The way we operate now, chances are that we are missing out on 9 out of 10 particular customers.

The vending industry already has an installed base of USAT units of over 100,000 and is way ahead of the amusement industry. They now have enough enabled units to include loyalty programs that can directly market to a consumer through recognition of their smart phone. One of the new vending programs, called ‘Fifth Vend Free,’ allows customer to be eligible to receive free product(s) from other enabled USAT vending units. In my opinion, there may be opportunities in the near future for game players to earn rewards points that can be redeemed for products and services that are supported by USAT units with operators’ accounts being automatically debited and credited properly.

With all of this happening right in front of us, operators who have not yet been involved with cashless operations now have a great and inexpensive opportunity to try just one USAT unit on one of their token dispensing bill changers or one of their high end merchandise dispensing machines and not only see how easy it is, but see how much additional revenue is generated. For more information click on the Betson logo or go to www.betson.com or www.usatech.com.

Betson

The Redemption & FEC Report #31 – July / August

In This Edition

BREAKING NEWS and INDUSTRY HIGHLIGHTS
 – SpongeBob Pineapple, Angry Birds Arcade, and Quick Drop – 3 Newest Games in Top 10 Rankings
 – New Nevada Law Permits Casinos to Include Skill-Based Game Play in Gambling Machines
 – More Redemption & Videmption Updates
 – FEU Graduates 20 in Class 37
 

TECHNICAL & OPERATIONAL TIPS – Ask Frank ‘the Crank’ Seninsky
 – Super-Sized 3-Stack Ticket Bins for Pushers ‘Gold Coast’ and ‘Elvis’ Takes 5 Minutes
 – Down the Clown: Stop Gate From Not Fully Closing and Balls Getting Stuck

TOP REDEMPTION & MERCHANDISING GAMES
 – Top 60 Redemption & Merchandising Games Combined

 – Top 20 Redemption & Merchandising Games Combined – 2nd Location
 – Test Games Report – The Revenue Results for September/October are In!

TOP REDEMPTION & MERCHANDISING PRIZES
 – What’s Hot – Showcase and Crane Ideas – Rhode Island Novelty – HMS Monaco – Sureshot Redemption

VIEW FULL REPORT

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Games That Get TRR ‘Thumbs Up’

Games That Get TRR ‘Thumbs Up’

Games That Get the TRR ‘Thumbs Up’
*If the games listed are not in the Test Game Spreadsheet, TRR-FEC is not yet testing them.

The following games are listed in no particular order.

Explosive (Benchmark) – A very attractive 2-Player game. The object is to blow up a large balloon until it reaches the buzz saw and breaks with a loud noise that grabs the attention of potential players. Each player station holds 60 balloons. The balloons cost the operator 50 cents each and each game comes with 250 balloons. It takes an average spend of $20 to break a balloon. Doing the math results in a gross revenue of $5000 from the initial balloon set.  After that, 250 balloons cost $125 or a cost of sales of 2.5%. TRR will begin testing in mid-May.

Black Out (Adrenaline) – Winner of the AMOA Innovator Award. The object is to launch each of the 5 characters through space with the use of your hand flicking up the touch screen to splatter on the Sun and cover up the surface. There are two models—redemption and merchandiser with 12 spindles for major and minor prizes.

Prize Hoops Kit for Stacker (Team Play) – Team Play has come up with an easy to install conversion kit for Stacker that includes a 24” high definition LCD Monitor and control panel and cabinet front and side overlay graphics. The conversion can be done on site in about 1 hour with no drilling and no wire soldering.  Prize Hoops retails for $2195. www.teamplayinc.com.

Hot Shot Basketball (Skeeball) – This redemption basketball game has regulation standards for foul shot distance, rim height and rim diameter. Dimensions are 5’ W x 15’ L by 14’-6” H. If you have the floor space and the height, this could be a long lasting attraction that continuously earns. Skeeball has made several design improvements from their Nothing But Net 2 Player game that they have sold since 2002 such as cutting out the overhead electronics and making Hot Shot much easier to install. The price tag of under $20,000 is reasonable considering it is commanding a $1.50 price/play for 40 seconds that could be increased to $2/play in some locations.

Balloon Buster (LAI) – Goal is to pop the balloons and win the hanging prizes. There are 5 prize options. A very attractive game. Was the winner of the BOSA Award for Best Redemption Category.

Snow Down (Jennison) -Players try to catch falling snow in a vertical tube that they can control. There is a one-time option for each player to dump their opponent’s captured snow before time runs out. I like this concept as it adds another dimension to the competition.   

I-CUBE (Andamiro) – Currently the best merchandiser on the market.

Dizzy Chicken (Bay-Tek) – TRR Test Reports show this game is earning Big Bass Wheel revenues. Simply amazing!

Milk Jug (ICE) – Everyone preaches for variety, this game provides that along with some real healthy earnings, especially since it is a long playing, highly entertaining game.

Giant Key Master (SEGA) – What can we say about Key Master. It’s been the number one merchandiser for the past year and this unit should be neck and neck with Mega Stacker

Pirates Hook (UNIS) – This one is for “reel”, in that it really does reel in the earnings. This two player game has joined the new club in our Industry – videmption.

Candy Street Crane (Coast to Coast) – A new addition to their strong crane line. Very attractive and very sweet. Small dimensions 2’ W x 3’ L x 6’ H. Coast to Coast also makes a regular claw crane with a steel-blue appearance that is 10 inches higher called Twilight Crane.

Temple Run (Coastal) – Amusement only model- For those locations that don’t have redemption. Coastal is about to release an amusement only model of Temple Run. This app game can now go everywhere, oh, it already is since it is the number one downloaded app game of all time.

Connect 4 Mini (Bay-Tek) – This will be a new release early this summer. TRR really can’t comment on it since we didn’t see it. From the description, it’s one to keep an eye out for.

2013 Award Winners

Industry Awards Announced at Amusement Expo
AAMA Lifetime Achievement Award
-Al Kress, Benchmark Games owner/co-founder and past AAMA chairman, received the AAMA Lifetime Achievement Award. Kress has been involved at all industry levels (game operator, distributor, and manufacturer). Benchmark Games has produced and continues to produce many of our industry’s top earning redemption games as well as cranes, merchandisers, sports and automatic prize dispensers.

Excellence in Family Enterainment Center Awards – Tourist Attractions & Parks and Foundations Entertainment University presented two awards this year recognizing family/leisure entertainment centers. The Funplex (East Hanover, NJ) won for Best Renovated FEC and Edison’s Entertainment Complex (Edwardsville, IL) won for Best New FEC.

Play Meter Operator of the Year – Mary Lavine of Bullseye Inc. in Madison, Wis., received the award during the opening ceremonies for Amusement Expo. Lavine’s career in coin-op began 30 years ago with 13 dart boards. Along the way she added jukeboxes and other coin-op equipment and built a business of pool and dart leagues and tournaments.

Play Meter Operator Choice Awards – Play Meter presented its Operators’ Choice Awards in seven categories voted by operators who fill out the annual State of the Industry Survey. Winners for 2012 are: Best Video Game: Big Buck Hunter HD, Raw Thrills/Play Mechanix; Best Pinball Game: AC/DC, Stern Pinball; Best Touch Screen Countertop: ML-1 Megatouch Live, AMI Entertainment Network; Best Redemption Game: Key Master, Sega Amusements; Best Table Game: Valley-Dynamo, ZD8; Best Jukebox: Virtuo, TouchTunes Interactive Networks; Best Bulk Vending Machine: Beaver Machine Corp.

Best of Show Arcade Machine Award (BOSA) – BMI Worldwide presented the 2013 BOSA Award for Best Redemption Category to Balloon Buster by LAI Games.

AMOA Innovator Award – This year’s single Innovator Award recognizing ‘products and technology that makes meaningful contributions to locations and operators, and convert investments into long-term profits’ was presented to Adrenaline Amusements for Black Out, which comes in two different models: a skill-based video merchandiser and a videmption game that uses a transparent touch screen LCD.

Foundations Entertainment University

Foundations Entertainment University

Foundations Entertainment University
Foundations Entertainment University (FEU), held March 18-19 in conjunction with Amusement Expo in Las Vegas, attracted 63 attendees from all over the world who obtained knowledge from seven of the industry’s top consultants, designers and operators.

The next Foundations Entertainment University will be held July 16-18 in Chicago at the Hilton Rosemont Hotel located just two-miles from O’Hare Airport. Attendees will also have the opportunity to visit and have behind the scene tours of a family entertainment center, a bowling lounge and an outdoor family fun center. Attendees can also attend the half-day Remarkable Parties & Groups: Past, Present & Future seminar immediately following Foundations for only an addition $10. Registration is now open. Visit www.foundationsuniversity.com for information.

Pictured below are attendees of Foundations Entertainment University #18, Las Vegas.

Industry Highlights

Industry Highlights

Amusement Expo, March 20-22, Las Vegas, NV
The Amusement Expo is jointly sponsored by the Amusment and Music Operators Association (AMOA) and the American Amusement Maching Association (AAMA). 121 companies filled 356 booths with 20 first-time exhibitors. 1,292 buyers were in attendance along with the 1,533 non-buyers for a total attendance of 2,825.

The National Bulk Vendors Association collocated its convention and trade show with Amusement Expo, which consisted of 18 exhibitors in 42 booths.

The Amusement Expo Education Committee in conjunction with Foundations Entertainment University, developed an educational program that consisted of 11 seminars that covered a variety of topics. 415 show attendees participated in the program. ‘Keeping Those Cranes Cranking: Tweaks that Make a Difference’ and ‘The New Reality for FEC’s: Innovate or Die’ drew the largest crowds for their respective audiences.

Amusement Expo 2014 will be held again in Las Vegas, Nevada, March 26 – 28, 2014.