Top 60 Games

Top 60 Redemption & Merchandise Games – Combined

TRR has compiled the Top 43 Redemption & Top 15 Merchandise Dispensing Games that Alpha-Omega Amusements & Sales currently has at one of its locations. Included in the ranking is an Apple Photo Booth and an Air Hockey game. There were 83 games in operation at this particular location at the time of this report.

Rank # Top 60 Combined Merchandise Dispensing Rank #
1 Monster Drop X-Treme    
2 Wizard of Oz 6 Pl    
3 Big Bass Wheel Dlx #2    
4 Big Bass Wheel Dlx #1    
5 Ticket Monster
   
6 Whack N Win    
7 Ticket Candy Crane Ticket Candy Crane 1
8 Knock It Off 4 Pl w/tickets
Knock It Off Rotary
2
9 Prototype TBA    
10 Mega Stacker Mega StackerColor Match 3
11 Space Ballz    
12 I-CUBE I-CUBE   4
13 Down the Clown #2
   
14 Mega Triple Crane Mega Triple Crane 5
15 Down the Clown #1    
16 Key Master Key Master 6
17 Snow Down    
18 Color Match
Color Match 7
19 Barber Cut Barber Cut 8
20 Deal or No Deal
   
21 Flappy Tickets
   
22 Crank It Revolution – 2Pl
   
23 Pharoahs Treasure #2 – 4 Pl
   
24 Spin N Win 4 ft.
   
25 Harpoon Lagoon – 4 Pl    
26 Crazy Curves
   
27 Photo Booth – Apple    
28 Sink It A
   
29 Milk Jug #1
   
30 Sink It B    
31 Treasure Quest
   
32 Wheel Deal Extreme – 4 Pl    
33 X-Prize
X-Prize 9
34 Milk Jug #2    
35 Simpsons Soccer
   
36 Monopoly Videmption    
37 Dizzy Chicken    
38 Wheel of Fortune DLX
   
39 Plants vs Zombies    
40 Key Catcher #2 Key Catcher #2 10
41 Crank It
 
42 Giga Crane Giga Crane 11
43 Monster Drop – 2 Pl
   
44 Jetpack Joyride    
45 Key Catcher #1 Key Catcher #1 12
46 Wheel Deal – 3 Pl    
47 Monster Crane Monster Crane 13
48 Water Blaster    
49 Mega Double Crane Mega Double Crane 14
50 Air Hockey #1
   
51 Bejeweled – 4 Pl    
52 Hoop Fever #1    
53 Fruit Ninja FX2    
54 Hoop Fever #2    
55 Big Choice – 2 Pl Big Choice 2 Pl 15
56 Super Monkey Ball    
57 Doodle Jump    
58 Barrel of Monkeys    
59 Hoop Fever #3    
60 Connect 4    
Top Redemption & Merchandiser Games

Top Redemption & Merchandiser Games

Here’s the Ticket!

The Top 60 Redemption & Merchandiser Combined List is put together from actual collections from games owned and operated by Alpha-Omega Amusements at two locations so I know that the data is correct and is not changed in any way. The purpose of the List is for you to see where your current games place or rank and see where other games that you do not have would rank in your facility.

Analysis of Top 60 Redemption & Merchandise Combined

These are the best new games that have had steady top earnings over the past several months: TRR Picks of a New Game to Buy are made under the assumption that many FECs do not have them. Many of the other top games have been on the market for a long time do I did not focus on them.

Wizard of Oz 6 Pl (Elaut), is the current #2 ranking game but held the #1 ranking for 3 straight weeks during the period. During regular weeks it usually earns slightly more than Monster Drop Extreme but during peak weeks it earns more than Monster Drop Extreme because the Wizard of Oz has 6 player positions. When this is taken into account, Wizard of Oz is my overall #1 pick.

Monster Drop Extreme (Benchmark) has the #1 ranking for the period. The main reason for its extremely high revenues during the past few weeks is that the bonus jackpot climbed all the way to the maximum which is very unusual. Many additional players wanted to see if they could win the jackpot bonus. Now that it has been won play has gone down and most likely it will go back to its #2 ranking.

Whack N Win (ICE) has been in the Top 10 every week during the past 2 months, steadily climbing from #10 to #8 and to #6. With all of the excitement over the Ticket Candy Crane and the Knock It Off, Wack N Win is one of TRRs Top 2 Picks of a New Game to Buy. The ticket payout % is right on target averaging 25% over the period. We made this game slightly more difficult two months ago.

Candy Crane with Tickets is still the biggest phenomenon (#7 combined ranking & #1 merchandiser ranking) and averaging over $2300/week all of the weeks in the period. As reported in the previous TRR #22 and #23, this simple merchandiser with a very high hit frequency and very low maximum prize value of $1.13 proves that players can be attracted to small size cabinet low tech games.

Knock It Off Rotary 4 Pl (Elaut) has the #8 combined rank and the #2 merchandise rank. Its revenues have tripled over the past 4 weeks by using actual redemption tickets in circular bundles in place of ticket vouchers inside of round clear dishes. TRR has written this method up this in Breaking News section.

Color Match (LAI) is another amazing game that has had a steady high ranking during the period with two #10 rankings and a #3 merchandiser ranking. We are working hard to figure out the best Win % settings that have ranged from a low of 2% to a high of 46%, about the same swing as last period. The average over each 4 week period has been right on target. I believe this game would have performed even better had it not had to go up against the high hit frequency win rates of both the Ticket Candy Crane and the Knock It Off.

Down the Clown A & B (ICE) coming in the combined ranking at #13 & #15 has consistently over the past several months shown that is worthy of a ‘work horse’ position. Each of the two games has averaged above $1500 each week during the period. The ticket payout % is currently averaging 30% as we have made the game slightly more difficult for 2 players to play at the same time on a one player game (See Ask Frank the Crank Section). As we have two Down the Clowns, it is probable that if we only had one unit, that this unit would gross at least 50% more that would move it up into the #8 ranking. My advice is to get one unit and set it at 30% payout at $1/play. Down the Clown is one of the TRR’s Top 2 Picks for a New Game to Buy.

Ticket Monster (Bay-Tek) has the #5 ranking, just behind the two Big Bass Wheel’s. It has averaged over $2000/week for the period with an average 25% ticket payout percentage. This game has been a good addition to our 60+ games locations and has not taken revenues away from the Big Bass Wheels as we originally thought it might.

Technical & Operational Tips – TRR#25

Technical & Operational Tips – TRR#25

Ask Frank ‘the Crank’ Seninsky

Down the Clown – Ticket Payout % Has Been Slowly Increasing?
(Dave Lohr, Alpha Regional Manager)

Down the Clown (ICE) is a consistent earner but the ticket payout % has been slowly increasing over the past few months. We know that players like to double up (play a single game with two people throwing the balls) and try to increase the score and max out on tickets. However, most often they just get in each other’s way and don’t score any higher than they would playing one person at a time. However, two really skilled players can score the bonus frequently once they get their position and timing down. Trying to keep 2 people from playing together is not a valid solution to this problem.

The goal is to make the game harder but not to turn off the many players who currently play the game and enjoy it. Raising the starting bonus target score from 500 to a higher number could irritate many of the current players, so this is not a great option. One practically invisible way to increase the difficulty is to increase the time interval between individual clowns turning red, which doubles their value. The factory setting is a 3 second interval. By increasing it to 4 seconds, the game becomes a little harder and takes away much of the advantage of two player teams. So far no one has noticed this change and the ticket payout % has been slightly reduced and back to the 30% range.

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Milk Jug – Very Skilled Players Getting 5-out-of-5 Balls in the Milk Jug (Dave Lohr, Alpha Regional Manager)

Milk Jug (ICE) is another great game but it has been very rare for a player to toss 5 out of 5 balls into the Milk Jug. The ticket payout % has been consistent since the game was introduced almost 2 years ago. At one of our locations our staff watched a player get 5 out of 5 multiple times and win the jackpot bonus each time. Of course many other customers witnessed this and started following the procedure which is to bounce the ball off the first scoring platform between the score holes and then the ball bounces into the jug. The first bounce slows down the ball and brings it in at an angle that catches the jug rim and then goes into the jug.

With some research we discovered that ICE now has a plexiglass shield to replace the factory shield in front of the first scoring platform, which is much higher and blocks the angle that allows a player to bounce the ball on the first platform. This discourages the player from bouncing the ball and encourages them to revert back to tossing the ball the way that the game was originally intended to be played. We did not know about this modification and assume that there are many Milk Jug owners out there who are also unaware of this.


American Changer



Smart Candy Crane Claw Not Closing in Down Position

Problem: Claw does not close when it drops down but it does close on the way back up so I know that the coil is working. My volt meter shows the proper voltage is being applied through each phase of the claw drop. All of the connections look good. What do I do next?

Solution (Ramon Vivar, Alpha Sr. Technician):
From my experience, the problem is that the claw’s closing is being delayed. What could be happening is that the plunger of the solenoid coil is too far down, causing a magnetic delay. You can adjust that by moving the ring around the outside of the cylinder, a little bit up. That would give the plunger a bit of a head start. There’s usually a couple of allen set screws holding the ring in place that you need to loosen first so that the ring can slide. Also make sure that the plunger is sliding freely.

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Smart Crazy Curves LED/Driver Board Situation

Problem as reported by Jason: We started off having one LED that was not lighting on the playfield of Crazy Curves. To check if this LED was bad, I swapped it into another LED socket (it did not light) and placed a known good LED into the socket where the bad LED came from. Long story short…I ended up blowing 2 additional drivers on the Driver Control Board and ended up with 3 LEDs not working. LED bulbs cost $7.50 each. A LED Driver board is $180.55. My errors cost my company almost $400 when the cost should have been only $7.50.

What I learned: A bad LED light when plugged into another good LED socket can blow the driver on the Driver Control Board. I have now seen this happen on the rope lighting on Wheel Deal Extreme. I am now changing my trouble shooting procedures. I now first check with the manufacturer of the game before I do any LED swapping. In this case it is best to trash a suspected bad LED and swapping a known good LED to make sure the suspected bad LED really was bad and not the socket (driver).

Top Redemption & Merchandiser Games

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Here’s the Ticket!

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